Saturday 7 July 2012

I Review Resident Evil 6 - The Demo




Well this is a game that I have very high hopes for, after playing the demo I am having mixed feelings. The game will feature 3 different scenarios, Chris Renfield , Leon Kennedy and a new character Jake. the demo allows you to sample each different story and i have broken them down below as they each are quite different.

Graphics have been given a really good overhaul except i noticed some frame rate drops but I'm putting that down to the demo, will wait to see what the finished product looks like. The addition to a HUD system for each character is great as it finally gets rid of the need to locate maps Music is what you would expect for games of this genre.

Chris's Story

Chris's story opens with cut scene in a bar, a drunken Chris is drowning his sorrows and is confronted but a BSAA member (BSAA was the agency he worked for in RE5) after the cut scene you are back on duty in the streets of Hong Kong. The best way to describe this story/scenario is All action no horror - the enemies feel like they were ripped straight from RE 5. They can fire guns, beat up Chris and his partner and also dodge bullets. The Controls are actually quite good, excellent button layout and being able to walk and shoot is a very welcomed edition as this has always been Resident Evils weakness.  Also the new addition of precision kills or quick fire up close is very satisfying in tight spots. For me the only thing button wise its missing is a cover button - because of its high action, it would be great to be able to shoot from cover to save health and ammo.

Leon's Story

Leon's story is very much your classic Resident Evil Style game play - it focuses on the atmospheric factor of the franchise. It starts inside a university dorm or grand hall and uses the lighting and music tone to set the mood. You must find your way out. The thing that let this done for me was the control (control wise its exactly the same as Chris's) every now and then the game automatically takes over and disables your arm and run, so you have to very slowly walk through hallways. Well you do finally get to use your gun and start picking off the classic zombies, its far to late in the demo. Basically it ends right there!

Jake's Story

Jake's story start with you being attacked by a nemesis/Leon looking creature with mechanical arm. Its you run away and dodge type game play until you get to a warehouse and start blowing things up. Controls for Jake are quite good, you can use weapons but his specialty is hand to hand combat which works really well for a change of pace. for most of Jake's demo its all about survival. The demo ends at the boss battle.

 What I am really looking forward to is the 4 player co op via junction cross over, what this means is that at certain points during each character's story there will be a specific point that they will meet up with anther character and the stories with interweave. This will be great during boss battles. If capcom have done this right then i think the pay off will be great - would doesn't love co op? i know i do!

End Bits

OK, so as I said this is quite a mixed bag. Overall I am looking forward to this game i think the demo might be of a early code or release but as a massive Resident Evil fan this game will be a must buy for me day 1. Once i get my hands on the full release i will post a follow up full review of my take on the the revamp to one of my favorite franchises.




No comments:

Post a Comment